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Friday, April 17, 2009

Full details of the Championship mode from Seth Killian


Seth Killian posted detailed information about what the Championship will bring to our consoles:

From Seth Killian:

Tournaments:
The tournaments offer a new take on classic SFIV competition. They are broken out into 5 different levels, which means everyone can participate and find a good challenge without getting blown out of the water or bored. You score Grade Points (GP) for tournament wins, and as your GP total grows, you’ll become eligible to enter into more exclusive tournaments. Winning tournaments will also net you Championship Points (CP). The CP work basically like “prize money” up for grabs in the tournament. The higher the GP skill of the players in a particular tournament, the bigger the CP prize!

In true tournament tradition, character selection is double-blind. With the CP purse on the line, you won't be able to see who your opponent has picked until you've both made your choices, and the battle is set to begin.

The tournaments are run according to a standard type of single-elimination bracket, but your opponents are generated dynamically. This means the matching system will automatically match you with a player of your skill level participating in that tournament type, so you don’t have to wait around. Since the tournaments are already seeded by player strength, you’re assured quality opponents at your same skill level, as fast as possible. If you can advance through the rounds to take a top placing, you’ll score GP and CP. As your points increase, you’re eligible for tournaments with increasingly strong opponents.


--SG Championship (SUPER GRADE): 5 rounds long. The highest grade championship in which only top players can participate.
--G1 Championship (GRADE 1):5 rounds long, for advanced players
--G2 Championship (GRADE2 2): 4 rounds long, for intermediate players
--G3 Championship (GRADE3) 3 rounds long, for beginners
--FREE Championship (Free Grade): 4 rounds long, open to anyone regardless of their level.

The tournament system is set up to reward you for participating. At G3, you actually score a point even if you get knocked out in your very first match. At G2, you don’t gain points for a first-round loss, but don’t lose any either. Similarly, you never lose points by participating in the FREE rank tournaments. Only in the top G1 and SG tournaments is it possible to lose GP, and even then you only ever lose 5 points for a first-round loss. 

One of the best things about the new mode is that can play in tournaments in just the same way you can use the “arcade request” feature, so you’re free to play in arcade mode while waiting for your next tournament challenger, who will be chosen automatically based on your rank.

Last, but most certainly not least, disconnecters, aka pullers, aka ragequitters, your days are numbered: If you disconnect during a match, the system will also dock you your progress in the tournament, so pullers will never be able to advance into the higher ranks of tournaments. What’s even more fun is that the system also happily displays your disconnect percentage, so if you've got a bad habit, it's right there for everyone to see.


Replays
Replays are generated straight from the Championship Mode tournaments. The top 5000 Championship Point leaders will be given the option to upload a replay, which are then available for anyone to watch. Everyone on both X360 and PS3 will have be able to watch any of the replays on their platform, but there are also some system-specific extra features on the replays: 

On PS3, viewers can watch your replay and vote in real time according to characteristics like “beautiful” or “funny.” For the nerds, you can vote once every 30 frames (that’s 2x a second!), although there is a cap to avoid total vote spamming. Replays will be ranked according to the user-submitted reviews, making it easy to find the flavor of replays you want to see. 

On X360, you can’t vote on the matches, but you can watch and then save a number of your favorites. While watching your saved matches, you’ll also have the option to turn on input commands (just like the Training Mode option), so you can see the gritty details of exactly what button and joystick inputs the top players are using to win. 



Source: Capcom Unity

8 comments:

Patrick Mifflin said...

Can we have double-blind in standard ranked, too? :)

Anonymous said...

sounds like 360 got a bum deal on the replays. Prob something they could put into ps3 replays, but without the voting system 360 owners would be pissed.

Also...

LOBBY SYSTEM?

this is good but people have been asking for a social lobby system BEFORE the game was released.

Struggler I'm sure you would like to see it for player matches so find out will ya?

Anonymous said...

Also Also...

the PC system will have the best of everything and maybe more features, im disappointed in how sf4 is developing.

Anonymous said...

honestly,
who gives a shit about voting? it obviously doesn't count for anything. I voted for a fuckin lobby system and look what I get...a disconnect ration?

the fuckin replays are a joke too? you're telling me I can't save my7 own matches to watch them because I'm not top 5000????!!! I don't care what daigo and ping chum are doing...my hands simply can't move that fast. I'd rather see what I DID to lose the match and how to avoid traps like that again. you can do it in halo, skate and a slew of other games why not in a game where its most important.

thanks for nothing!

Anonymous said...

...i'll probably give the tournament mode a miss. i get the feeling people will try waaaay too hard to win. i just wanna have some fun.

i'm glad about the D/C thing though.

also, why don't they use double-blind character select in regular matches?

webmaster said...

word up anonymous
Its pure bullshet that WE cant save our OWN replay inside our OWN machine for US to watch OUR OWN GAMES and learn from OUR mistakes. Pathetic update.

Gamer K said...

YAWN. I thought Killian was gonna announce something big, not something we knew was coming and half assed at that. Goes to show CAPCOM is all about quanity rather than quality.

Kilvoctu said...

Considering I don't care about voting, I'd consider the 360's arbitrarily exclusive feature of saving replays (and seeing inputs) much more valuable.

But then again, I'd rather watch my own replays. As another stated, I can't compare to the top players; they're too fast. I rather be able to analyze my own performance to be able to improve.